From e0cdc356ccd7f9e20c2b5355cc52b7eb7610147b Mon Sep 17 00:00:00 2001 From: i509VCB Date: Thu, 13 Mar 2025 22:10:45 -0500 Subject: Embassy for MSPM0 This adds an embassy hal for the Texas Instruments MSPM0 microcontroller series. So far the GPIO and time drivers have been implemented. I have tested these drivers on the following parts: - C1104 - L1306 - L2228 - G3507 - G3519 The PAC is generated at https://github.com/mspm0-rs --- examples/mspm0g3519/src/bin/blinky.rs | 27 +++++++++++++++++++++++++++ examples/mspm0g3519/src/bin/button.rs | 35 +++++++++++++++++++++++++++++++++++ 2 files changed, 62 insertions(+) create mode 100644 examples/mspm0g3519/src/bin/blinky.rs create mode 100644 examples/mspm0g3519/src/bin/button.rs (limited to 'examples/mspm0g3519/src') diff --git a/examples/mspm0g3519/src/bin/blinky.rs b/examples/mspm0g3519/src/bin/blinky.rs new file mode 100644 index 000000000..11eee2d80 --- /dev/null +++ b/examples/mspm0g3519/src/bin/blinky.rs @@ -0,0 +1,27 @@ +#![no_std] +#![no_main] + +use defmt::*; +use embassy_executor::Spawner; +use embassy_mspm0::{ + gpio::{Level, Output}, + Config, +}; +use embassy_time::Timer; +use {defmt_rtt as _, panic_halt as _}; + +#[embassy_executor::main] +async fn main(_spawner: Spawner) -> ! { + info!("Hello world!"); + let p = embassy_mspm0::init(Config::default()); + + let mut led1 = Output::new(p.PA0, Level::Low); + led1.set_inversion(true); + + loop { + Timer::after_millis(400).await; + + info!("Toggle"); + led1.toggle(); + } +} diff --git a/examples/mspm0g3519/src/bin/button.rs b/examples/mspm0g3519/src/bin/button.rs new file mode 100644 index 000000000..2bdb2bcb1 --- /dev/null +++ b/examples/mspm0g3519/src/bin/button.rs @@ -0,0 +1,35 @@ +#![no_std] +#![no_main] + +use defmt::*; +use embassy_executor::Spawner; +use embassy_mspm0::{ + gpio::{Input, Level, Output, Pull}, + Config, +}; +use {defmt_rtt as _, panic_halt as _}; + +#[embassy_executor::main] +async fn main(_spawner: Spawner) -> ! { + info!("Hello world!"); + + let p = embassy_mspm0::init(Config::default()); + + let led1 = p.PA0; + let s2 = p.PB3; + + let mut led1 = Output::new(led1, Level::Low); + + let mut s2 = Input::new(s2, Pull::Up); + + // led1 is active low + led1.set_high(); + + loop { + s2.wait_for_falling_edge().await; + + info!("Switch 2 was pressed"); + + led1.toggle(); + } +} -- cgit