use core::cell::Cell; pub(crate) use critical_section::{with as locked, CriticalSection as Token}; use critical_section::{CriticalSection, Mutex}; #[cfg(target_arch = "avr")] type StateBits = u8; #[cfg(not(target_arch = "avr"))] type StateBits = usize; /// Task is spawned (has a future) pub(crate) const STATE_SPAWNED: StateBits = 1 << 0; /// Task is in the executor run queue pub(crate) const STATE_RUN_QUEUED: StateBits = 1 << 1; pub(crate) struct State { state: Mutex>, } impl State { pub const fn new() -> State { Self { state: Mutex::new(Cell::new(0)), } } fn update(&self, f: impl FnOnce(&mut StateBits) -> R) -> R { critical_section::with(|cs| self.update_with_cs(cs, f)) } fn update_with_cs(&self, cs: CriticalSection<'_>, f: impl FnOnce(&mut StateBits) -> R) -> R { let s = self.state.borrow(cs); let mut val = s.get(); let r = f(&mut val); s.set(val); r } /// If task is idle, mark it as spawned + run_queued and return true. #[inline(always)] pub fn spawn(&self) -> bool { self.update(|s| { if *s == 0 { *s = STATE_SPAWNED | STATE_RUN_QUEUED; true } else { false } }) } /// Unmark the task as spawned. #[inline(always)] pub fn despawn(&self) { self.update(|s| *s &= !STATE_SPAWNED); } /// Mark the task as run-queued if it's spawned and isn't already run-queued. Run the given /// function if the task was successfully marked. #[inline(always)] pub fn run_enqueue(&self, f: impl FnOnce(Token)) { critical_section::with(|cs| { if self.update_with_cs(cs, |s| { let ok = *s & STATE_RUN_QUEUED == 0; *s |= STATE_RUN_QUEUED; ok }) { f(cs); } }); } /// Unmark the task as run-queued. Return whether the task is spawned. #[inline(always)] pub fn run_dequeue(&self, cs: CriticalSection<'_>) { self.update_with_cs(cs, |s| *s &= !STATE_RUN_QUEUED) } }